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Product thinking · UX research · Design delivery

A practical UX methodology for product teams

I help teams move from a broad business challenge to a clear, testable product direction. The work connects customer needs, business outcomes, and technical realities, so product managers and delivery teams can decide what to learn, what to build, and how to measure progress.

End to endProblem framing, research, synthesis, prototyping, and validation
Evidence-ledQualitative insight, analytics, and usability feedback inform iteration

The approach

Six steps from uncertainty to a testable product direction

The sequence is a flexible framework, not a rigid waterfall. Teams can revisit earlier questions when research or testing reveals new information, while keeping decisions and learning visible.

Frame the business problem

Clarify the challenge, context, intended business outcome, constraints, and what success could look like before committing to a feature.

  • Business goals and constraints
  • Outcome and measurement questions
  • Problem statement and scope

Understand users and context

Combine direct research and available evidence to understand users’ goals, behaviours, needs, pain points, and environments.

  • Interviews and observation
  • Personas and user needs
  • Journey and service context

Synthesize and prioritize

Turn findings into opportunity areas. Make assumptions explicit, agree priorities with product partners, and choose the riskiest questions to resolve first.

  • Affinity and thematic synthesis
  • Assumption and risk mapping
  • Prioritized opportunities

Explore solutions together

Run idea sessions with product managers and stakeholders, then translate promising directions into flows, wireframes, and prototypes.

  • Co-creation and concept options
  • User flows and information architecture
  • Low- to high-fidelity prototypes

Test the riskiest assumptions

Use usability studies and lightweight experiments to learn whether a concept is understandable, useful, feasible, and worth further investment.

  • Usability testing and feedback
  • Prototype and design critique
  • Experiment and success criteria

Deliver, measure, and iterate

Specify interaction details and states, align with engineering, and use post-release signals to guide the next improvement cycle.

  • Accessible UI and handoff
  • Product analytics and metrics
  • Learnings back into the roadmap

A shared PM and UX tool

The UX Canvas puts assumptions on the table

The canvas helps product, design and development talk about the same thing. Teams fill in the business problem, possible solutions, goals, users, benefits, assumptions and the next test. A vague request becomes an idea you can test.

UX Canvas worksheet showing a structured space for framing a product problem, solutions, business outcomes, users, assumptions, and experiments
UX Canvas for product managers, a shared worksheet for aligning problem, user, value, and experiment.
Browse all 17 UX Canvas worksheets

The complete worksheet set supports structured product conversations from framing through learning and validation.

Systems thinking

See the service landscape before redesigning a screen

Application cartography connects products to the people, processes, and technical domains around them. It gives product and technology partners a shared view of dependencies, overlaps, and service boundaries, helping teams frame the right problem and coordinate change across a complex environment.

Connect user journeys to the wider system

Map where a user-facing task depends on internal applications, data, and operational processes before deciding where a change belongs.

Make dependencies visible to partners

Use one landscape view to support discussion across product, business, design, and technical stakeholders.

Focus discovery and delivery scope

Use the map to identify adjacent services, clarify boundaries, and bring the relevant owners into planning.

Research and measurement

Pair what people say with what they do

The methodology distinguishes exploratory research from evaluative work and combines qualitative context with behavioural evidence where available. Research questions, methods, and measures are selected to fit the decision at hand, not applied as a one-size-fits-all checklist.

Qualitative insight

Interviews, observation, usability sessions, and feedback help explain needs, motivations, barriers, and why a task succeeds or fails.

Quantitative signals

Analytics, task measures, and product metrics help show patterns over time and indicate where deeper investigation may be useful.

From learning to making

Prototype early, validate the interaction, then refine

The work moves from research and problem definition into user flows, wireframes, visual design, and interactive prototypes. Testing helps expose gaps before teams commit to implementation, and findings feed the next design iteration.

Sales dashboard interface in a light colour scheme
Public-sector dashboard UI, presenting key performance information in a clear, light-theme interface.

How I partner with product teams

A shared method that keeps decisions moving

For product managers

Clarify outcomes, compare options, expose assumptions, prioritize learning, and connect roadmap choices to user value.

For design and research

Keep evidence, user needs, and design rationale visible, then translate findings into flows, prototypes, and criteria for evaluation.

For engineering

Bring implementation partners into discovery and validation early, align on constraints, and reduce ambiguity before handoff.

For stakeholders

Create a common language for discussing users, business goals, risks, scope, and what the team will learn next.

Working materials

Frameworks and references

These screens show the tools I use in this process.

Need a partner to bring clarity to a product challenge?

I work with product managers and their teams to find the right problem, learn from users and turn what we learn into a clear plan.

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